Search results for "Peer assistance"

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Peer effects in the light of students interactions and the subjective dimensions of school experience

2011

This Thesis addresses the issue of peer-effects in the context of school. From analysis of a large database produced by a Chilean national study (SIMCE 2004), this work investigates the mechanisms through which pupils with different levels of scholastic, human and cultural capital influence each other. These influences seem present for a diverse range of school outcomes, including academic achievement. Drawing on the literature produced by different disciplinary approaches —sociology, economics, social psychology and education— the study focuses on ways of identifying and measuring peer-effects. The presence of subjective dimensions capable of reflecting, in part, the school experience of p…

[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationPeer-effectsModèles multiniveauxPratiques d'étude[ SHS.EDU ] Humanities and Social Sciences/EducationSégrégation socio-scolaireStudy practicesEntraideSchool well-beingFactorial analysisConcept de soi académiqueHierarchical modelsEffets de pairsPeer assistanceQuantile regressionChiliAcademic self-conceptChileRégression par quantilesBien-être à l'écoleSocial and academic segregationAnalyse factorielle
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Using game elements to increase students’ motivation for providing peer assistance

2017

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 Abstract Peer assistance is a support system where people of equal status help each other solve problems. It is also a recognized method within education where students support each other with their assignments. The positive effect of peer assistance is well known, and it would be favorable if more students participated and took on the role as peer-teachers. To increase the activity of peer assistance, several incentives can be used, including game elements. In “Using game elements to increase peer assistance among university students”, (Nordengen & Brinch, 2016, p. 1) tried to predict which game elements…

game elementsMM500motivation21st century skillsgamificationpeer assistancemobile applicationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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